local hook; hook = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() if self.Name == "CallFunction" and method == "InvokeServer" then return end return hook(self, ...) end) local UILibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/VaultGitos/AbyssHub/main/uwuware.lua"))() local Window = UILibrary:CreateWindow("Tower Of Misery") local Main = Window:AddFolder('Main') Main:AddToggle({text = "God Mode", flag = "god_mode"}) Main:AddToggle({text = "Lazer Collision", flag = "lazer_collision"}) Main:AddToggle({text = "Auto Win", flag = "auto_win"}) local Settings = UILibrary:CreateWindow("Settings") Settings:AddBind({text = "GUI Toggle", key = Enum.KeyCode.RightShift, callback = function() UILibrary:Close() end}) UILibrary:Init() while task.wait() do pcall(function() if UILibrary.flags.auto_win then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.TopSection.Hallway.RewardDoor.CFrame * CFrame.new(-20, 0, 0) firetouchinterest(game.Players.LocalPlayer.Character.PrimaryPart, workspace.TopSection.Hallway.RewardDoor, 0) wait() firetouchinterest(game.Players.LocalPlayer.Character.PrimaryPart, workspace.TopSection.Hallway.RewardDoor, 1) end if UILibrary.flags.god_mode then for i, v in pairs(workspace:GetDescendants()) do if v.Name == "KillPart" then v.Name = "DisabledKillPart" end end else for i, v in pairs(workspace:GetDescendants()) do if v.Name == "DisabledKillPart" then v.Name = "KillPart" end end end if UILibrary.flags.lazer_collision then for i, v in pairs(workspace:GetDescendants()) do if v.Name == "Kill Part" then v.CanCollide = true end end else for i, v in pairs(workspace:GetDescendants()) do if v.Name == "Kill Part" then v.CanCollide = false end end end end) end