local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local vehicleShop = workspace.VehicleShop local humanoidRootPart = Players.LocalPlayer.Character.HumanoidRootPart humanoidRootPart.CFrame = vehicleShop.MeshPart.CFrame fireproximityprompt(vehicleShop.MeshPart.ProximityPrompt) task.wait(0.1) fireproximityprompt(vehicleShop.MeshPart.ProximityPrompt) task.wait(0.1) humanoidRootPart.CFrame = vehicleShop.MeshPart.CFrame fireproximityprompt(vehicleShop.MeshPart.ProximityPrompt) task.wait(0.1) humanoidRootPart.CFrame = vehicleShop.MeshPart.CFrame fireproximityprompt(vehicleShop.MeshPart.ProximityPrompt) task.wait(0.1) --poorly coded but what ever took me 2 mins inf money!! SOURCE humanoidRootPart.CFrame = CFrame.new(325.4398498535156, 2.3936524391174316, 84.23402404785156) fireproximityprompt(vehicleShop.MeshPart.ProximityPrompt) task.wait(0.5) while true do for _,v in ipairs(vehicleShop:GetChildren()) do if v.Name == "CarMake" or v.Name == "Carmake2" then for _, SUPERSIGMA in ipairs(v:GetDescendants()) do if SUPERSIGMA:IsA("ProximityPrompt") then fireproximityprompt(SUPERSIGMA) SUPERSIGMA.RequiresLineOfSight = false end end end end task.wait() end