-- LocalScript olarak PlayerGui içine ekle local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- GUI oluştur local gui = Instance.new("ScreenGui", playerGui) gui.Name = "OLD_THE_STORGEST_GUI" gui.ResetOnSpawn = false -- Ana çerçeve local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 400, 0, 300) frame.Position = UDim2.new(0.5, -200, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true -- Animasyonlu başlık local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1, 0, 0, 50) title.BackgroundColor3 = Color3.fromRGB(30, 30, 30) title.BorderSizePixel = 0 title.Text = "OLD THE STORGEST [OLD SCRİPT]" title.TextSize = 20 title.Font = Enum.Font.SourceSansBold title.TextStrokeTransparency = 0 title.TextColor3 = Color3.fromRGB(255, 0, 0) -- KIRMIZI - MAVİ animasyon task.spawn(function() while true do for i = 0, 1, 0.05 do title.TextColor3 = Color3.fromRGB(255 * (1 - i), 0, 255 * i) task.wait(0.05) end for i = 0, 1, 0.05 do title.TextColor3 = Color3.fromRGB(255 * i, 0, 255 * (1 - i)) task.wait(0.05) end end end) -- Buton oluşturucu fonksiyon local function createButton(text, yOffset, onClick) local btn = Instance.new("TextButton", frame) btn.Size = UDim2.new(0.8, 0, 0, 40) btn.Position = UDim2.new(0.1, 0, 0, yOffset) btn.BackgroundColor3 = Color3.fromRGB(0, 102, 204) -- MAVİ btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.Text = text btn.MouseButton1Click:Connect(onClick) end -- Butonlar -- 1. TEAM 1 [BALD] createButton("TEAM 1 [BALD]", 60, function() local args = { [1] = { ["Goal"] = "Change Character", ["Character"] = "Bald" } } player.Character.Communicate:FireServer(unpack(args)) end) -- 2. TEAM 2 [HUNTER] createButton("TEAM 2 [HUNTER]", 110, function() local args = { [1] = { ["Goal"] = "Change Character", ["Character"] = "Hunter" } } player.Character.Communicate:FireServer(unpack(args)) end) -- 3. NO DEAD 👍 createButton("NO DEAD 👍", 160, function() local character = player.Character local humanoid = character and character:FindFirstChild("Humanoid") local oldPos = character.HumanoidRootPart.CFrame local function checkHealth() if humanoid and humanoid.Health <= 32 - 16 then character:MoveTo(Vector3.new(-290.448578, 633.505615, 530.434875)) while humanoid.Health < 90 do task.wait(1) end character:MoveTo(oldPos.Position) end end task.spawn(checkHealth) end) -- 4. Kill all Combo [BETA] [BALD] createButton("Kill all Combo [BETA] [BALD]", 210, function() local target = nil for _, p in pairs(game.Players:GetPlayers()) do if p ~= player then target = p break end end if not target then return end local char = player.Character local hrp = char:WaitForChild("HumanoidRootPart") local oldPos = hrp.Position local tHRP = target.Character:WaitForChild("HumanoidRootPart") local follow = true task.spawn(function() while follow and target.Character and tHRP do hrp.CFrame = tHRP.CFrame * CFrame.new(0, 0, 2) task.wait(0.1) end end) local function attack(toolName) local tool = player.Backpack:FindFirstChild(toolName) if tool then local args = { [1] = { ["Goal"] = "Auto Use End", ["Tool"] = tool } } player.Character.Communicate:FireServer(unpack(args)) end end task.spawn(function() while follow do attack("Consecutive Normal Punches") attack("Normal Punch") attack("Normal Shove") attack("Normal Uppercut") task.wait(1) if not target or not target.Character or target.Character:FindFirstChild("Humanoid").Health <= 0 then follow = false hrp.CFrame = CFrame.new(oldPos) end end end) end) -- 5. AUTO BLOCK createButton("AUTO BLOCK", 260, function() local hrp = player.Character:WaitForChild("HumanoidRootPart") local function isPlayerNearby() for _, p in pairs(game.Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then if (p.Character.HumanoidRootPart.Position - hrp.Position).Magnitude < 10 then return true end end end return false end task.spawn(function() while true do if isPlayerNearby() then local args = { [1] = { ["Goal"] = "KeyPress", ["Key"] = Enum.KeyCode.F } } player.Character.Communicate:FireServer(unpack(args)) else local args = { [1] = { ["Goal"] = "KeyRelease", ["Key"] = Enum.KeyCode.F } } player.Character.Communicate:FireServer(unpack(args)) end task.wait(1) end end) end)