--//bypass adonis--// local debugMode = true local function isAdonisAC(table) -- basic stupid checks return rawget(table, "Detected") and typeof(rawget(table, "Detected")) == "function" and rawget(table, "RLocked") end local function dwarn(func, ...) if debugMode then --print("debug mode enable") func(...) end end dwarn(warn, "------------------------------") for _, v in next, getgc(true) do if typeof(v) == "table" and isAdonisAC(v) then dwarn(warn, "uwu") for i, v in next, v do dwarn(print, i, typeof(v)) if rawequal(i, "Detected") then dwarn(warn, "^^^^^^^") local old; old = hookfunction(v, function(action, info, nocrash) if rawequal(action, "_") and rawequal(info, "_") and rawequal(nocrash, true) then -- warn("checkup") return old(action, info, nocrash) end dwarn(warn, "detected for :", action, info, nocrash) return task.wait(9e9) end) end end end end warn("bypassed adonis ac") --//Bypass//-- local old old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) if not checkcaller() then local func = getnamecallmethod() local cScript = getcallingscript() local args = {...} if rawequal(func, "FireServer") and tonumber(self) then warn(self.Name) return wait(9e9) end end return old(self, ...) end)) local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Tha Bronx V4 ", SubTitle = "by VaultBoy", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely Theme = "Dark", MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind }) --Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons are optional local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "" }), Combat = Window:AddTab({ Title = "Combat", Icon = "" }), Money = Window:AddTab({ Title = "Money", Icon = "" }), Teleport = Window:AddTab({ Title = "Teleport", Icon = "" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }) } local Options = Fluent.Options do local Slider = Tabs.Main:AddSlider("Slider", { Title = "WalkSpeed", Description = "", Default = 16, Min = 16, Max = 100, Rounding = 1, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end }) Slider:SetValue(16) local Slider2 = Tabs.Main:AddSlider("Slider2", { Title = "JumpPower", Description = "", Default = 37, Min = 37, Max = 100, Rounding = 1, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end }) Slider2:SetValue(37) local Slider3 = Tabs.Main:AddSlider("Slider3", { Title = "Field Of View", Description = "", Default = 87, Min = 87, Max = 240, Rounding = 1, Callback = function(Value) workspace.CurrentCamera.FieldOfView = Value end }) Slider3:SetValue(87) Tabs.Main:AddButton({ Title = "Infinite Yield", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source",true))() end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Main:AddButton({ Title = "Shiesty", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote"):InvokeServer("Shiesty") end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Main:AddButton({ Title = "Food", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote"):InvokeServer("GreenAppleJuice") end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Main:AddButton({ Title = "Crash Script", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() while wait(0.1) do loadstring(game:HttpGet("https://pastebin.com/raw/sjtn4SJ5",true))()-- crash script end end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Main:AddButton({ Title = "Cuff All Must Be Police", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() while wait() do local Players = game:GetService("Players") for i, plr in pairs(Players:GetChildren()) do game:GetService("ReplicatedStorage"):WaitForChild("DetainEvent"):FireServer("cuffs",plr.Character.HumanoidRootPart) end--cuffs all end end }, { Title = "Cancel", Callback = function() end } } }) end }) local Input = Tabs.Combat:AddInput("Input", { Title = "Modded Gun Modifier", Default = "Tool Name Here", Placeholder = "Put Gun Tool Name Here", Numeric = false, -- Only allows numbers Finished = false, -- Only calls callback when you press enter Callback = function(Value) require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).CameraRecoilingEnabled = false require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).LimitedAmmoEnabled = false require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Auto = true require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).FireRate = 0 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Ammo = 3000 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).MaxAmmo = 3000 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).AmmoPerMag = 3000 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).JamChance = 0 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).ReloadTime = 0 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Recoil = 0 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Accuracy = 1 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).BaseDamage = 10000 require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Lifesteal = 100 end }) Input:OnChanged(function() end) end Tabs.Combat:AddButton({ Title = "ESP", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/h8vUuY1Y"))() end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "OP Switch2", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["GlockSwitch2"].Setting local m = require(gunstatesmodule) m.LimitedAmmoEnabled = false m.Ammo = 8000 m.MaxAmmo = 8000 m.AmmoPerMag = 8000 m.JamChance = 0 m.ReloadTime = 0 m.Recoil = 0 m.Accuracy = 1 m.BaseDamage = 10000 m.Range = 1000 end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "2 Tap Glock22 Perfect for Carrys", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["Glock22"].Setting local m = require(gunstatesmodule) m.LimitedAmmoEnabled = false m.Ammo = 8000 m.MaxAmmo = 8000 m.AmmoPerMag = 8000 m.JamChance = 0 m.ReloadTime = 0 m.Recoil = 0 m.Accuracy = 1 m.BaseDamage = 90 m.Range = 1000 end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "OP G22Switch", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["G22Switch"].Setting local m = require(gunstatesmodule) m.LimitedAmmoEnabled = false m.Ammo = 8000 m.MaxAmmo = 8000 m.AmmoPerMag = 8000 m.JamChance = 0 m.ReloadTime = 0 m.Recoil = 0 m.Accuracy = 1 m.BaseDamage = 10000 m.Range = 1000 end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "Instant Prompts Press G", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local function MyFunction() for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do if v.ClassName == "ProximityPrompt" then v.HoldDuration = 0 v.MaxActivationDistance = 6 end end end -- bind the function to the "E" key game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.G and not gameProcessedEvent then MyFunction() end end) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "KnifeAura Press V", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() -- define the function to be called local function MyFunction2() local Players = game:GetService("Players") for i, plr in pairs(Players:GetChildren()) do if plr ~= game:GetService("Players").LocalPlayer and game:GetService("Players").LocalPlayer:DistanceFromCharacter(plr.character.PrimaryPart.Position) <= 8 then wait(1) game:GetService("Players").LocalPlayer.Character.Knife.LocalScript.punched:InvokeServer(plr.Character.Humanoid,plr.Character.LeftUpperArm) end end end -- bind the function to the "E" key game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.V and not gameProcessedEvent then MyFunction2() end end) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "QuickPickUp People Press B", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local function MyFunction8() local Players = game:GetService("Players") for i, plr in pairs(Players:GetChildren()) do if plr ~= game:GetService("Players").LocalPlayer and game:GetService("Players").LocalPlayer:DistanceFromCharacter(plr.character.PrimaryPart.Position) <= 8 then wait(1) game:GetService("ReplicatedStorage"):WaitForChild("PickUpRemote"):InvokeServer(game:GetService("Players"):WaitForChild(plr.Name)) end end end -- bind the function to the "E" key game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.B and not gameProcessedEvent then MyFunction8() end end) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "QuickDrop People Press N", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local function MyFunction8() game:GetService("ReplicatedStorage"):WaitForChild("DropCurrentPlayerRemote"):FireServer() end -- bind the function to the "E" key game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.N and not gameProcessedEvent then MyFunction8() end end) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "God Mode", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() getgenv().GodMode = true while getgenv().GodMode do wait(0.1) if game.Players.LocalPlayer.Character.Humanoid.Health <=100 then game:GetService("Players").LocalPlayer.Character.FallDamageRagdoll.Damage:FireServer(-1*math.huge) end end end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Combat:AddButton({ Title = "Disable God Mode", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() getgenv().GodMode = false game.Players.LocalPlayer.Character.Humanoid.Health = 0 end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Money:AddParagraph({ Title = "Bank Cash", Content = game:GetService("Players").LocalPlayer.stored.Bank.Value }) local Toggle = Tabs.Money:AddToggle("AutoMoney", {Title = "Auto Drop Money", Default = false }) Toggle:OnChanged(function() while Options.AutoMoney.Value == true do game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop","10000") end end) Options.AutoMoney:SetValue(false) local Toggle = Tabs.Money:AddToggle("Withdraw1k", {Title = "Withdraw 1k Money", Default = false }) Toggle:OnChanged(function() while Options.Withdraw1k.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","1000") end end) Options.Withdraw1k:SetValue(false) local Toggle = Tabs.Money:AddToggle("Withdraw10k", {Title = "Withdraw 10k Money", Default = false }) Toggle:OnChanged(function() while Options.Withdraw10k.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","10000") end end) Options.Withdraw10k:SetValue(false) local Toggle = Tabs.Money:AddToggle("Withdraw30k", {Title = "Withdraw 30k Money", Default = false }) Toggle:OnChanged(function() while Options.Withdraw30k.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","30000") end end) Options.Withdraw30k:SetValue(false) local Toggle = Tabs.Money:AddToggle("Withdraw", {Title = "Withdraw 90k Money", Default = false }) Toggle:OnChanged(function() while Options.Withdraw.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","90000") end end) Options.Withdraw:SetValue(false) local Toggle = Tabs.Money:AddToggle("GiveAwayStart", {Title = "Give Away Start Tweet", Default = false }) Toggle:OnChanged(function() while Options.GiveAwayStart.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "Come to gun store with ya broke self for free Money dropping ALOT"}) end end) Options.GiveAwayStart:SetValue(false) local Toggle = Tabs.Money:AddToggle("GiveAwayChal", {Title = "Give Away Challenge Tweet", Default = false }) Toggle:OnChanged(function() while Options.GiveAwayChal.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "whoever kills me first gets a mill and two switches"}) end end) Options.GiveAwayChal:SetValue(false) local Toggle = Tabs.Money:AddToggle("GiveAwayEnd", {Title = "Give Away End Tweet", Default = false }) Toggle:OnChanged(function() while Options.GiveAwayEnd.Value == true do wait(0.5) game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "Appreciate yaw for coming to the money drop i've dropped about 2 million enjoy"}) end end) Options.GiveAwayEnd:SetValue(false) Tabs.Money:AddButton({ Title = "Max Bank Money Press M and quickly pick up", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() local function MyFunction4() game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop","nan") wait(0.1) for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do if v.ClassName == "ProximityPrompt" then v.HoldDuration = 0 -- instant prompts no need to hold any more v.MaxActivationDistance = 6 end end wait(0.1) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo","30000") wait(2) game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo","30000") end -- bind the function to the "E" key game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.M and not gameProcessedEvent then MyFunction4() end end) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Money:AddButton({ Title = "Print Bank Value", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() print(game:GetService("Players").LocalPlayer.stored.Bank.Value) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "TP Tool", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/uVxwXf5C",true))() end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Edge of Map", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10415, 102, -723) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Gun Shop", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1226.6864013671875, 261.9952392578125, -802.01611328125) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Car Dealer", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-455, 254, -1238) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Bank Bag", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-449, 254, -373) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Hotel", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-700, 254, -535) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "IceBox", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607, 253, -1121) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "MaskShop", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-632, 255, -699) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "PentHouse", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1565, 374, -387) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Clothing Shop", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-964, 254, -357) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Switch Spot", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1061, 292, -1020) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Studio", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10886, 110, -1085) end }, { Title = "Cancel", Callback = function() end } } }) end }) Tabs.Teleport:AddButton({ Title = "Melee Shop", Description = "", Callback = function() Window:Dialog({ Title = "Confirm?", Content = "", Buttons = { { Title = "Confirm", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-886, 254, -1174) end }, { Title = "Cancel", Callback = function() end } } }) end }) SaveManager:SetLibrary(Fluent) InterfaceManager:SetLibrary(Fluent) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({}) InterfaceManager:SetFolder("FluentScriptHub") SaveManager:SetFolder("FluentScriptHub/specific-game") InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) Fluent:Notify({ Title = "Tha Bronx v4", Content = "Client Loaded Succesfully.", Duration = 8 }) SaveManager:LoadAutoloadConfig()