local SG=Instance.new("ScreenGui")SG.Parent=game.Players.LocalPlayer.PlayerGui SG.ResetOnSpawn=false local BF=Instance.new("Frame")BF.Size=UDim2.new(1,0,1,0)BF.BackgroundColor3=Color3.new(0,0,0)BF.BackgroundTransparency=0 BF.BorderSizePixel=0 BF.Parent=SG BF.ZIndex=999 local C=Instance.new("Frame")C.Size=UDim2.new(0,350,0,180)C.Position=UDim2.new(0.5,-175,0.5,-90)C.BackgroundColor3=Color3.new(0.15,0.15,0.2)C.BackgroundTransparency=0 C.BorderSizePixel=3 C.BorderColor3=Color3.new(0.5,0,1)C.Parent=BF C.ZIndex=1000 local L=Instance.new("TextLabel")L.Size=UDim2.new(1,0,0,35)L.Position=UDim2.new(0,0,0,10)L.BackgroundTransparency=1 L.Text="🔑 ВВЕДИТЕ КЛЮЧ"L.TextColor3=Color3.new(1,0.5,1)L.TextScaled=true L.Font=Enum.Font.GothamBold L.Parent=C L.ZIndex=1000 local IB=Instance.new("TextBox")IB.Size=UDim2.new(0.85,0,0,45)IB.Position=UDim2.new(0.075,0,0,50)IB.BackgroundColor3=Color3.new(0.05,0.05,0.1)IB.BackgroundTransparency=0 IB.BorderSizePixel=2 IB.BorderColor3=Color3.new(0.5,0,1)IB.Text=""IB.TextColor3=Color3.new(1,1,1)IB.TextScaled=true IB.Font=Enum.Font.GothamBold IB.PlaceholderText="Введите ключ..."IB.Parent=C IB.ZIndex=1000 IB.ClearTextOnFocus=false local B=Instance.new("TextButton")B.Size=UDim2.new(0.4,0,0,40)B.Position=UDim2.new(0.3,0,0,105)B.BackgroundColor3=Color3.new(0.3,0,0.5)B.BackgroundTransparency=0 B.BorderSizePixel=2 B.BorderColor3=Color3.new(0.8,0,1)B.Text="✅ ПОДТВЕРДИТЬ"B.TextColor3=Color3.new(1,1,1)B.TextScaled=true B.Font=Enum.Font.GothamBold B.Parent=C B.ZIndex=1000 local EL=Instance.new("TextLabel")EL.Size=UDim2.new(1,0,0,25)EL.Position=UDim2.new(0,0,0,150)EL.BackgroundTransparency=1 EL.Text=""EL.TextColor3=Color3.new(1,0,0)EL.TextScaled=true EL.Font=Enum.Font.GothamBold EL.Parent=C EL.ZIndex=1000 local Key=string.sub("xxxKeyforscript_555fr568jo5433delta".."yyy",4,35)local function CK()local input=IB.Text:gsub(" ","")if input==Key then BF.Visible=false SG:Destroy()print("✅ КЛЮЧ ПРИНЯТ!")StartScript()else EL.Text="❌ НЕВЕРНЫЙ КЛЮЧ!"IB.Text=""task.wait(0.5)EL.Text=""end end B.MouseButton1Click:Connect(CK)IB.FocusLost:Connect(function(e)if e then CK()end end)function StartScript()local P=game:GetService("Players")local W=game:GetService("Workspace")local LP=P.LocalPlayer local U=game:GetService("UserInputService")local R=game:GetService("RunService")local T=game:GetService("TweenService")local C=LP.Character if not C then C=LP.CharacterAdded:Wait()end local HRP=C:WaitForChild("HumanoidRootPart")local M=C:WaitForChild("Humanoid")local G=Instance.new("ScreenGui")G.Parent=LP.PlayerGui local F=Instance.new("Frame")F.Size=UDim2.new(1,0,1,0)F.BackgroundColor3=Color3.new(0,0,0)F.BackgroundTransparency=0.5 F.Parent=G local L=Instance.new("TextLabel")L.Size=UDim2.new(1,0,1,0)L.BackgroundTransparency=1 L.Text="⚠️ EPILEPSY WARNING ⚠️\n\nЭтот скрипт содержит яркие вспышки!\nЛюдям с эпилепсией не рекомендуется."L.TextColor3=Color3.new(1,0,0)L.TextScaled=true L.TextWrapped=true L.Font=Enum.Font.GothamBold L.Parent=F F.Visible=true task.wait(5)F.Visible=false local CG=Instance.new("ScreenGui")CG.Parent=LP.PlayerGui local CF=Instance.new("Frame")CF.Size=UDim2.new(0,200,0,280)CF.Position=UDim2.new(0,10,1,-290)CF.BackgroundColor3=Color3.new(0,0,0)CF.BackgroundTransparency=0.3 CF.BorderSizePixel=2 CF.BorderColor3=Color3.new(1,0,1)CF.Parent=CG local cl=Instance.new("TextButton")cl.Size=UDim2.new(0,25,0,25)cl.Position=UDim2.new(1,-30,0,5)cl.BackgroundColor3=Color3.new(1,0,0)cl.Text="X"cl.TextColor3=Color3.new(1,1,1)cl.TextScaled=true cl.Font=Enum.Font.GothamBold cl.Parent=CF cl.MouseButton1Click:Connect(function()CF.Visible=false end)local t=Instance.new("TextLabel")t.Size=UDim2.new(1,0,0,30)t.Position=UDim2.new(0,0,0,0)t.BackgroundTransparency=1 t.Text="⚔️ УПРАВЛЕНИЕ ⚔️"t.TextColor3=Color3.new(1,0,1)t.TextScaled=true t.Font=Enum.Font.GothamBold t.Parent=CF for i,v in ipairs({{"[ЛКМ] 250B",35},{"[Z] Мечи 255B",62},{"[X] Шары 300B",89},{"[B] Пульсы 350B",116},{"[K] Радуга 90B",143},{"[F+H] ЧД 240B/мс",170}})do local l=Instance.new("TextLabel")l.Size=UDim2.new(1,0,0,25)l.Position=UDim2.new(0,0,0,v[2])l.BackgroundTransparency=1 l.Text=v[1]l.TextColor3=Color3.new(1,1,1)l.TextScaled=true l.TextXAlignment=Enum.TextXAlignment.Left l.Font=Enum.Font.GothamMedium l.Parent=CF end local ft=Instance.new("TextLabel")ft.Size=UDim2.new(1,0,0,20)ft.Position=UDim2.new(0,0,0,195)ft.BackgroundTransparency=1 ft.Text="КД и урон"ft.TextColor3=Color3.new(0.5,0.5,0.5)ft.TextScaled=true ft.Font=Enum.Font.GothamMedium ft.Parent=CF local a=false ac=false ct=11.5 r=100 dmg=90000000000 md=250000000000 rsc=false rsct=25 rsd=255000000000 rscn=200 rss=500 rbc=false rbct=100 rbd=300000000000 rbcn=200 rbs=500 bc=false bct=200 bd=350000000000 br=290 bcn=7 bdelay=2 local bh=false bhct=210 bht=50 bhd=240000000000 bhr=1500000 bhdist=660 bhheight=1746 bhkeys={"F","H"}local bhkeyspressed={} for _,i in pairs(LP.Backpack:GetChildren())do if i:IsA("Tool")and i.Name=="Радужный меч"then i:Destroy()end end for _,i in pairs(C:GetChildren())do if i:IsA("Tool")and i.Name=="Радужный меч"then i:Destroy()end end local st=Instance.new("Tool")st.Name="Радужный меч"st.RequiresHandle=true st.CanBeDropped=false st.Parent=LP.Backpack local h=Instance.new("Part")h.Name="Handle"h.Size=Vector3.new(0.5,2,0.5)h.Material=Enum.Material.SmoothPlastic h.Anchored=false h.CanCollide=false h.Color=Color3.new(0.15,0.15,0.2)h.Parent=st st.Grip=CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0)st.GripPos=Vector3.new(0,-0.5,0)local sm=Instance.new("Model")sm.Name="SwordParts"sm.Parent=st local bl=Instance.new("Part")bl.Name="Blade"bl.Size=Vector3.new(0.3,8,0.3)bl.Material=Enum.Material.Neon bl.Anchored=false bl.CanCollide=false bl.CFrame=h.CFrame*CFrame.new(0,5,0)bl.Color=Color3.new(1,0,1)bl.Parent=sm local tip=Instance.new("Part")tip.Name="Tip"tip.Size=Vector3.new(0.2,0.8,0.2)tip.Shape=Enum.PartType.Cylinder tip.Material=Enum.Material.Neon tip.Anchored=false tip.CanCollide=false tip.CFrame=h.CFrame*CFrame.new(0,8.8,0)tip.Color=Color3.new(1,0,1)tip.Parent=sm local gu=Instance.new("Part")gu.Name="Guard"gu.Size=Vector3.new(2.5,0.2,0.2)gu.Material=Enum.Material.Neon gu.Anchored=false gu.CanCollide=false gu.CFrame=h.CFrame*CFrame.new(0,1,0)gu.Color=Color3.new(1,0,1)gu.Parent=sm local ge=Instance.new("Part")ge.Name="Gem"ge.Size=Vector3.new(0.35,0.35,0.35)ge.Shape=Enum.PartType.Ball ge.Material=Enum.Material.Neon ge.Anchored=false ge.CanCollide=false ge.CFrame=h.CFrame*CFrame.new(0,1,0)ge.Color=Color3.new(1,0,1)ge.Parent=sm local po=Instance.new("Part")po.Name="Pommel"po.Size=Vector3.new(0.3,0.3,0.3)po.Shape=Enum.PartType.Ball po.Material=Enum.Material.SmoothPlastic po.Anchored=false po.CanCollide=false po.CFrame=h.CFrame*CFrame.new(0,-1.2,0)po.Color=Color3.new(0.15,0.15,0.2)po.Parent=sm local r1=Instance.new("Part")r1.Name="Ring1"r1.Size=Vector3.new(0.4,0.1,0.4)r1.Material=Enum.Material.Neon r1.Anchored=false r1.CanCollide=false r1.CFrame=h.CFrame*CFrame.new(0,0.3,0)r1.Color=Color3.new(1,0,1)r1.Parent=sm local r2=Instance.new("Part")r2.Name="Ring2"r2.Size=Vector3.new(0.4,0.1,0.4)r2.Material=Enum.Material.Neon r2.Anchored=false r2.CanCollide=false r2.CFrame=h.CFrame*CFrame.new(0,-0.3,0)r2.Color=Color3.new(1,0,1)r2.Parent=sm local ap={h,bl,tip,gu,ge,po,r1,r2}for i=2,#ap do local w=Instance.new("Weld")w.Part0=h w.Part1=ap[i]w.C0=h.CFrame:Inverse()*ap[i].CFrame w.Parent=h end local li=Instance.new("PointLight")li.Parent=bl li.Range=40 li.Brightness=15 li.Color=Color3.new(1,0,1)local gl=Instance.new("Part")gl.Name="Glow"gl.Size=Vector3.new(0.8,8.5,0.8)gl.Shape=Enum.PartType.Cylinder gl.Material=Enum.Material.Neon gl.Anchored=false gl.CanCollide=false gl.CFrame=h.CFrame*CFrame.new(0,5,0)gl.Color=Color3.new(1,0,1)gl.Transparency=0.7 gl.Parent=sm local gw=Instance.new("Weld")gw.Part0=h gw.Part1=gl gw.C0=h.CFrame:Inverse()*gl.CFrame gw.Parent=h local cols={Color3.new(1,0,0),Color3.new(1,0.5,0),Color3.new(1,1,0),Color3.new(0,1,0),Color3.new(0,0.5,1),Color3.new(0,0,1),Color3.new(0.5,0,1)}local ci=1 spawn(function()while st and st.Parent do local c=cols[ci]bl.Color=c tip.Color=c gu.Color=c ge.Color=c r1.Color=c r2.Color=c gl.Color=c li.Color=c ci=ci+1 if ci>#cols then ci=1 end task.wait(0.06)end end)task.wait(0.5)st.Parent=C CF.Visible=true function dealDmg(p,r,d)for _,m in pairs(W:GetDescendants())do if m:IsA("Model")and m~=C and not P:GetPlayerFromCharacter(m)then local h=m:FindFirstChild("Humanoid")if h and h.Health>0 then local tp=m:FindFirstChild("HumanoidRootPart")or m:FindFirstChild("Head")or m:FindFirstChild("Torso")if tp and(p-tp.Position).Magnitude<=r then h:TakeDamage(d)end end end end end function makeBH(pos,s,rings)local p=Instance.new("Part")p.Size=Vector3.new(s,s,s)p.Shape=Enum.PartType.Ball p.Material=Enum.Material.Neon p.Color=Color3.new(0,0,0)p.Transparency=0 p.Anchored=true p.CanCollide=rings p.CFrame=CFrame.new(pos)p.Parent=W local rs={}for i=1,3 do local r=Instance.new("Part")r.Size=Vector3.new(s,0.2,s)r.Shape=Enum.PartType.Cylinder r.Material=Enum.Material.Neon r.Color=Color3.new(1,1,1)r.Transparency=0 r.Anchored=true r.CanCollide=false r.CFrame=CFrame.new(pos)r.Parent=W table.insert(rs,r)end return p,rs end function blackHole()if bh then return end if st.Parent~=C then print("⚔️ Возьмите меч в руки!")return end bh=true local look=HRP.CFrame.LookVector local pos=HRP.Position+look*bhdist+Vector3.new(0,bhheight,0)local s,r=makeBH(pos,15000,true)local bs={}for _,m in pairs(W:GetDescendants())do if m:IsA("Model")and m~=C and not P:GetPlayerFromCharacter(m)then local h=m:FindFirstChild("Humanoid")if h and h.Health>0 then local tp=m:FindFirstChild("HumanoidRootPart")or m:FindFirstChild("Head")or m:FindFirstChild("Torso")if tp then table.insert(bs,{model=m,humanoid=h,part=tp})end end end end local stT=os.clock()while os.clock()-stT0 then local dir=(s.Position-b.part.Position).Unit if(s.Position-b.part.Position).Magnitude<=bhr then b.part.CFrame=b.part.CFrame+dir*25 if(s.Position-b.part.Position).Magnitude<=7500 then b.humanoid:TakeDamage(bhd)end end end end task.wait(0.001)end s:Destroy()r[1]:Destroy()r[2]:Destroy()r[3]:Destroy()task.wait(bhct)bh=false end function blast()if bc then return end if st.Parent~=C then print("⚔️ Возьмите меч в руки!")return end bc=true for p=1,bcn do local s=Instance.new("Part")s.Size=Vector3.new(2,2,2)s.Shape=Enum.PartType.Ball s.Material=Enum.Material.Neon s.Color=Color3.new(1,0,1)s.Transparency=0.3 s.Anchored=true s.CanCollide=false s.CFrame=HRP.CFrame s.Parent=W local l=Instance.new("PointLight")l.Parent=s l.Range=10 l.Brightness=15 l.Color=Color3.new(1,0,1)local rad=0 while rad<=br do s.Size=Vector3.new(rad*2,rad*2,rad*2)s.CFrame=HRP.CFrame if l then l.Range=rad*2 end local c=cols[math.random(1,#cols)]s.Color=c l.Color=c for _,m in pairs(W:GetDescendants())do if m:IsA("Model")and m~=C and not P:GetPlayerFromCharacter(m)then local h=m:FindFirstChild("Humanoid")if h and h.Health>0 then local tp=m:FindFirstChild("HumanoidRootPart")or m:FindFirstChild("Head")or m:FindFirstChild("Torso")if tp and(HRP.Position-tp.Position).Magnitude<=rad then h:TakeDamage(bd)for i=1,10 do local sp=Instance.new("Part")sp.Size=Vector3.new(0.5,0.5,0.5)sp.Shape=Enum.PartType.Ball sp.Material=Enum.Material.Neon sp.Color=Color3.new(1,1,1)sp.Anchored=false sp.CanCollide=false sp.CFrame=tp.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))sp.Parent=W local v=Instance.new("BodyVelocity")v.MaxForce=Vector3.new(50000,50000,50000)v.Velocity=Vector3.new(math.random(-50,50),math.random(10,60),math.random(-50,50))v.Parent=sp game:GetService("Debris"):AddItem(sp,1)end end end end end rad=rad+0.5 task.wait(0.1)end s:Destroy()if l then l:Destroy()end if p0 then local tp=m:FindFirstChild("HumanoidRootPart")or m:FindFirstChild("Head")or m:FindFirstChild("Torso")if tp then local dist=(cp-tp.Position).Magnitude local dot=dir:Dot((tp.Position-cp).Unit)if dist<=8 and dot>0.2 then h:TakeDamage(md)for i=1,30 do local sp=Instance.new("Part")sp.Size=Vector3.new(0.2,0.2,0.2)sp.Shape=Enum.PartType.Ball sp.Material=Enum.Material.Neon sp.Color=cols[math.random(1,#cols)]sp.Anchored=false sp.CanCollide=false sp.CFrame=tp.CFrame sp.Parent=W local v=Instance.new("BodyVelocity")v.MaxForce=Vector3.new(30000,30000,30000)v.Velocity=Vector3.new(math.random(-40,40),math.random(10,50),math.random(-40,40))v.Parent=sp game:GetService("Debris"):AddItem(sp,1)end end end end end end task.wait(hcdt)hcd=false end function rainS()if rsc then return end if st.Parent~=C then print("⚔️ Возьмите меч в руки!")return end rsc=true local tp=HRP.Position for i=1,rscn do local x=tp.X+math.random(-550,550)local z=tp.Z+math.random(-550,550)local y=tp.Y+500+math.random(100,300)local sp=Vector3.new(x,y,z)local ep=Vector3.new(x,tp.Y+2,z)local sm=Instance.new("Model")sm.Name="RainbowSword"sm.Parent=W local sb=Instance.new("Part")sb.Size=Vector3.new(133333,133333,133333)sb.Material=Enum.Material.Neon sb.Anchored=false sb.CanCollide=false sb.CFrame=CFrame.new(sp,ep)sb.Parent=sm local c=cols[math.random(1,#cols)]sb.Color=c local l=Instance.new("PointLight")l.Parent=sb l.Range=6666 l.Brightness=2500 l.Color=c local bv=Instance.new("BodyVelocity")bv.MaxForce=Vector3.new(1000000,1000000,1000000)bv.Velocity=Vector3.new(0,-rss,0)bv.Parent=sb local ba=Instance.new("BodyAngularVelocity")ba.MaxTorque=Vector3.new(100000,100000,100000)ba.AngularVelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))ba.Parent=sb local conn conn=R.Heartbeat:Connect(function()if not sb.Parent then conn:Disconnect()return end if(sb.Position-ep).Magnitude<10 then conn:Disconnect()if h then h:TakeDamage(rsd)end sm:Destroy()end end)game:GetService("Debris"):AddItem(sm,10)task.wait(0.01)end task.wait(rsct)rsc=false end function rainB()if rbc then return end if st.Parent~=C then print("⚔️ Возьмите меч в руки!")return end rbc=true local tp=HRP.Position for i=1,rbcn do local x=tp.X+math.random(-550,550)local z=tp.Z+math.random(-550,550)local y=tp.Y+500+math.random(100,300)local sp=Vector3.new(x,y,z)local ep=Vector3.new(x,tp.Y+2,z)local bm=Instance.new("Model")bm.Name="RainbowBall"bm.Parent=W local b=Instance.new("Part")b.Size=Vector3.new(133333,133333,133333)b.Shape=Enum.PartType.Ball b.Material=Enum.Material.Neon b.Anchored=false b.CanCollide=false b.CFrame=CFrame.new(sp)b.Parent=bm local c=cols[math.random(1,#cols)]b.Color=c local l=Instance.new("PointLight")l.Parent=b l.Range=83333 l.Brightness=33333 l.Color=c local gb=Instance.new("Part")gb.Size=Vector3.new(200000,200000,200000)gb.Shape=Enum.PartType.Ball gb.Material=Enum.Material.Neon gb.Anchored=false gb.CanCollide=false gb.CFrame=CFrame.new(sp)gb.Color=c gb.Transparency=0.7 gb.Parent=bm local bv=Instance.new("BodyVelocity")bv.MaxForce=Vector3.new(1000000,1000000,1000000)bv.Velocity=Vector3.new(0,-rbs,0)bv.Parent=b local conn conn=R.Heartbeat:Connect(function()if not b.Parent then conn:Disconnect()return end if(b.Position-ep).Magnitude<15 then conn:Disconnect()if h then h:TakeDamage(rbd)end bm:Destroy()end end)game:GetService("Debris"):AddItem(bm,10)task.wait(0.0125)end task.wait(rbct)rbc=false end function rainbow()if a or ac then return end if st.Parent~=C then print("⚔️ Возьмите меч в руки!")return end a=true ac=true local bs={}for _,m in pairs(W:GetDescendants())do if m:IsA("Model")and m~=C and not P:GetPlayerFromCharacter(m)then local h=m:FindFirstChild("Humanoid")if h and h.Health>0 then local hitbox=m:FindFirstChild("HumanoidRootPart")or m:FindFirstChild("Head")or m:FindFirstChild("Torso")if hitbox and(HRP.Position-hitbox.Position).Magnitude<=r then table.insert(bs,{model=m,humanoid=h,position=hitbox.Position})end end end end if #bs==0 then a=false ac=false return end local spb=math.floor(100/#bs)local rem=100-(spb*#bs)for _,boss in pairs(bs)do local count=spb if rem>0 then count=count+1 rem=rem-1 end for i=1,count do local ang=math.random()*math.pi*2 local rs=10+math.random(0,20)local hgt=math.random(5,30)local sp=HRP.Position+Vector3.new(math.cos(ang)*rs,hgt,math.sin(ang)*rs)local tp=boss.position+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))local sm=Instance.new("Model")sm.Name="RainbowSword"sm.Parent=W local sb=Instance.new("Part")sb.Size=Vector3.new(0.3,6,0.3)sb.Material=Enum.Material.Neon sb.Anchored=false sb.CanCollide=false sb.CFrame=CFrame.new(sp,tp)sb.Parent=sm local c=cols[math.random(1,#cols)]sb.Color=c local l=Instance.new("PointLight")l.Parent=sb l.Range=20 l.Brightness=8 l.Color=c local bv=Instance.new("BodyVelocity")bv.MaxForce=Vector3.new(1000000,1000000,1000000)bv.Velocity=(tp-sp).Unit*250 bv.Parent=sb local ba=Instance.new("BodyAngularVelocity")ba.MaxTorque=Vector3.new(100000,100000,100000)ba.AngularVelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))ba.Parent=sb local conn conn=R.Heartbeat:Connect(function()if not sb.Parent then conn:Disconnect()return end if(sb.Position-tp).Magnitude<6 then conn:Disconnect()if boss.humanoid and boss.humanoid.Health>0 then boss.humanoid:TakeDamage(dmg)end sm:Destroy()end end)game:GetService("Debris"):AddItem(sm,8)task.wait(0.015)end end a=false local remcd=ct while remcd>0 do remcd=remcd-0.1 task.wait(0.1)end ac=false end st.Activated:Connect(hit)U.TouchTapInWorld:Connect(function()if st and st.Parent==C then hit()end end)U.InputBegan:Connect(function(i,g)if g then return end if i.UserInputType==Enum.UserInputType.Touch and st and st.Parent==C then hit()end end)U.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.Z then rainS()end end)U.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.X then rainB()end end)U.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.B then blast()end end)U.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.K then rainbow()end end)U.InputBegan:Connect(function(i,g)if g then return end local key=i.KeyCode if key then local k=key.Name for _,bhk in pairs(bhkeys)do if k==bhk then if not table.find(bhkeyspressed,k)then table.insert(bhkeyspressed,k)end if #bhkeyspressed==#bhkeys then blackHole()bhkeyspressed={}end task.wait(0.3)return end end end end)U.InputEnded:Connect(function(i,g)if g then return end local key=i.KeyCode if key then local k=key.Name for i=1,#bhkeyspressed do if bhkeyspressed[i]==k then table.remove(bhkeyspressed,i)break end end end end)print("[✅] РАДУЖНЫЙ МЕЧ СОЗДАН! Возьмите его из инвентаря")end