wait (0.2) local Event = game:GetService("ReplicatedStorage").ResetNest Event:FireServer() wait (1) local localPlayer = game.Players.LocalPlayer local workspaceNests = game:GetService("Workspace").Nests:GetChildren() local teleportInterval = 0.1 -- Adjust the interval (in seconds) between each teleport local function teleportPlayerToPart(part) if part and part:IsA("BasePart") then local character = localPlayer.Character if character then local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then humanoidRootPart.CFrame = part.CFrame end end end end for _, part in ipairs(workspaceNests) do teleportPlayerToPart(part) wait(teleportInterval) end